Let's make a game.
2 friends hard at work up in the Ballard neighborhood of Seattle, making something we hope will entertain you.
Steve DesiletsIn 1989 a High School teacher told Steve that he is a 'Renaissance Man'. When Steve asked what that meant, the teacher then said "It means you will never hold a job".
30 years later (24 of them in the games industry) Steve has made a patchwork career out of doing everything involved in making games. 3D modeling, texturing, level design, sound design, AI systems design, coding, writing, voice acting, production, management, animation, creative direction and more. Steve has been fortunate enough to have been at some top gaming companies (Looking Glass, Oddworld, Valve, Zynga, EA) working on some of the most amazing product lines (Flight Unlimited, Stranger's Wrath, Chefville, The Simpsons, Dante's Inferno, The Orange Box) with a string of superstars that have each left him with little pieces of their genius, their insights, and a deep appreciation about what really matters on the journey of making games that mean something to the people that play them. Steve most recently spent 3.5 years at Amazon where he became focused on learnings relating to the value of customer obsession and earning trust as part of doing busines. |
Matt MocarskiMatt wanted to be an artist his whole life. Growing up in the farmlands of Ohio, Matt spent most of his time in a dark basement drawing comic books and playing Street Fighter 2 and Mortal Kombat. He eventually escaped small town life moving to the West Coast where he studied Computer Animation.
Matt began his career in 1997 working in television animation as a storyboard and development artist. He was a lead artist on The PJs, a short-lived series by Eddie Murphy (which no one saw). During this time, Matt's friends were having way too much fun making games and convinced him to join them at Crystal Dynamics as an Environment Artist on Soul Reaver 2. Matt somehow managed to continue his career in games working as an artist on such titles as World of Warcraft, Daxter, and WildStar. He then joined Amazon thinking he was going to deliver packages but ended up developing IP and art direction on several unannounced PC and Mobile titles for their games studios. Before joining Sockeye, he worked as Studio Art Director for King in Seattle. |